WILD ANGRY MAGICAL BEAR RAGE MAGE
Spells, Rage, and Wild Shape: How This Works
Text for Rage: "If you are able to cast spells, you can’t cast them or concentrate on them while raging."
Text for Wild Shape:”You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast”
Since Wildshape disables your ability to cast spells, you can now concentrate on them while in Rage since Rage only negates your ability to concentrate if you are able to cast spells!
Why Wild Magic? Looking at the Wild Surge Table
Wild magic is powerful in this build simply because it expands the potential usefulness of our bonus actions in Wildshape. We are either getting something useful or not, and there's nothing negative to really worry about.
1 Shadowy tendrils lash around you. Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d12 necrotic damage. You also gain 1d12 temporary hit points.
Just some extra damage and temp hp not great, not bad
2 You teleport up to 30 feet to an unoccupied space you can see. Until your rage ends, you can use this effect again on each of your turns as a bonus action.
This can actually be very useful in situations where mobility is needed
3 An intangible spirit, which looks like a flumph or a pixie (your choice), appears within 5 feet of one creature of your choice that you can see within 30 feet of you. At the end of the current turn, the spirit explodes, and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 1d6 force damage. Until your rage ends, you can use this effect again, summoning another spirit, on each of your turns as a bonus action.
Just extra damage, something to do with our Bonus Action
4 Magic infuses one weapon of your choice that you are holding. Until your rage ends, the weapon’s damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. If the weapon leaves your hand, the weapon reappears in your hand at the end of the current turn.
This is the worst of the choices we are a bear we aren’t holding anything
5 Whenever a creature hits you with an attack roll before your rage ends, that creature takes 1d6 force damage, as magic lashes out in retribution.
Not bad, a little damage to our opponent for something they want to do
6 Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus.
Buffs us and our party, awesome!
7 Flowers and vines temporarily grow around you; until your rage ends, the ground within 15 feet of you is difficult terrain for your enemies.
Awesome Nerf, Makes it hard for our opponents to get past us
Not the most amazing thing if we already have difficult terrain up however
8 A bolt of light shoots from your chest. Another creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d6 radiant damage and be blinded until the start of your next turn. Until your rage ends, you can use this effect again on each of your turns as a bonus action.
Something to throw out, nice little rider if it hits
Wild Shape Form
WE ARE BEAR WITH PLUS TWO AC DUE TO UNARMORED FIGHTING
Spells to use while Raging
Entangle
Bless
Spike Growth
Summon beast
Stats
Race Custom Lineage
STR 13, DEX 14, CON 14, WIS 16
Feat: Warcaster
Level Progression
Levels 1-3 Moon Druid
BE BEAR CAST SPELL, ATTACK
Levels 4-6 Wild Magic Barbarian
WE HAVE MORE SPELLS!
CAST SPELL, THEN BE BEAR, THEN GET MAD, SEE WHAT HAPPENS WITH MAGICAL ANGER, ATTACK!
Levels 7-10 Twilight Cleric Feat Sentinel
CAST SPELL, THEN BE BEAR, THEN REALIZE YOUR MOON DRUID SO YOU FIND SANCTUARY IN THE TWILIGHT, GET MAD, SEE WHAT HAPPENS WITH MAGICAL ANGER, ATTACK.
Can we get a ranger build?
Yes! I'll cook up something